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Teamwork is important, so players can grab two friends and jump into the fast-paced combat against dinosaurs. Players will complete different mission objectives, all while facing threats of dinosaurs in different areas. During the Showcase, a trailer revealed the three-player co-op dinsaur shooter game Second Extinction will be hitting Game Pass on April 28.ĭeveloped by Systemic Reaction and Avalanche Studios, Game Extinction features three-person teams taking on a variety of missions that will test players against mutated dinosaurs on large-scale maps. Along with announcing many indie games coming to Game Pass, Xbox has also revealed an Xbox title coming to Game Pass at the end of April. But it's still early access and theres a lot of potential here so I'd check it out if you're curious about it.Today’s Xbox Showcase featured over 60 games coming to Xbox including 20 indie games that will release on Game Pass first day. I had fun playing it with randoms but playing solo is a bit of drag. 90% of the enemies you fight are various kinds of raptors with some big armored ones (forget the proper dino name) and the occasional T-Rex. It's a neat idea having the map change like that and it's not too big that you'll get bored from constantly hoofing it around.Įnemy variety could use a shake up though. The map is divided up into zones and each zone has a different danger level that constantly fluctuates, the more objectives you accomplish in a zone the more the danger level goes down. The map is fairly large and while you have one main objective you have to do, there's a bunch of optional side objectives scattered about that give additional upgrade points and allow you to change the tide of the conflict so to speak. There are like 5 characters you can choose from each with their own unique abilities. It's a L4D like with enough interesting elements to set it apart from likes of stuff like World War Z or Payday 2. I could see it getting repetitive in the long run but so far I'm having a fun time with it and will come back to it. Some more out there weapons would be cool too but not all the weapons are unlocked at the start so those might be there (or could be added later). Has some good representation so far but design wise they're all really generic and boring which I could see limiting the appeal of a game like this. ![]() ![]() ![]() It also has an upgrade loop here for weapons that could be cool and I could see lead to some healthy grinding for materials if you're in to that. There's a decent variety of enemies so far though I haven't seen anything I'd call a boss level enemy yet. ![]() Explosions look great as expected from an Avalanche game. There are enough smart auto call outs to let everyone know what to do or how to help without having to voice chat and it has an Apex style ping system to cover the rest. The map is pretty huge (I assume there will be more later) and there's a decent variety of objectives to accomplish within them (though 90% of them largely boil down to "grab this here then place or grab that there" so far). In a lot of ways it feels like if Apex Legends was a PvE co-op game and had Destiny's patrol mode.
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